To get in the course of the Gerudo Sanctum Dungeon in Legend of Zelda: Echoes of Knowledge, you are going to face different demanding situations but even so the dungeon itself. You’ll have to make your approach there, input the Rift, and get thru two bosses. To try this, it is important to be well-prepared as you input the dungeon and in finding the whole lot you want to gather.
There are a wide variety of items to search out, corresponding to Zelda’s Horse in Echoes of Knowledge, however from time to time the principle trail can also be simply as arduous to search out. Gamers who need to input the Gerudo Sanctum Dungeon will be unable to till after the Stilled Wasteland Temple Rift has been repaired. Alternatively, avid gamers can input the dungeon and start their journey as soon as this is completed.
How To To find The Rift In The Gerudo Wasteland
A Method Via The Sand
After you have arrived on the Jap Wasteland Temple, you and Tri could have a small interplay ahead of you in finding {that a} Gerudo warrior is combating get admission to to the sands. You are going to have a small cutscene ahead of you must combat off some small enemies which can be troubling Dohna, a Gerudo Captain. Talk to her, and it is possible for you to to get get admission to to the Gerudo leader.
Pass to the Gerudo Palace and feature a dialog with the Leader to steer her to unblock the Sanctum. You are going to then be despatched to filter 3 smaller rifts during the desolate tract. This comprises the Southern Oasis Ruins Rift, the Ancestor’s Cave of Leisure Rift, and the Stilled Wasteland Temple Ruins. You are going to disclose some the most important proof in regards to the Gerudo Leader, and you are going to now have the ability to discover the Sanctum and input it.
At this level, if you wish to get ready via amassing the rest you exposed within the area or creating a Tricky Smoothie in Zelda: Echoes of Knowledge, now’s the time. Whilst you go back to the Sanctum, a warrior can be ready to inform you find out how to “pull the plug,” and it is important to discover a key, platform thru, and defeat the Gibdo Degree 2. You’ll be able to then discover ways to create an echo of it.
Do
now not
defeat the Gibdo with hearth, or you are going to now not have the ability to get the echo.
As soon as the enemy is defeated, you’ll be able to transfer ahead and pull the plug to empty the sand from the Sanctum front.
How To Get Via The Gerudo Sanctum Dungeon
Discovering The Method
Within the first room, there are two mountain climbing partitions at the proper and ladders at the left, with wind gusts making it arduous to achieve the ladders. Pass to the proper first and climb up the 2 partitions till you’ll be able to leap over to the ledge. Push the rock at the ledge to the left till it falls and blocks the wind gust, at this level, you’ll be able to climb the ladder with no downside and input the following room.
Gerudo Dungeon Rewards |
|
---|---|
Middle Boxes |
1 |
Treasure Chests |
11 |
Would possibly Crystals |
5 |
The primary room has a quick commute level, so you will have to pass to the room at the proper. Transfer your echo to a few platform or mattress, then pull the blue transfer at the wall. Hop around the shifting walkway, lay down the platform, and leap on it to go into the following door. Within the subsequent room, you’ll be able to turn the door and input a room with a chest, providing you with a small key.
You’ll be able to stroll or warp again to the lounge. If you continue to the left, there’s a room full of flying platforms you’ll be able to navigate to get a chest. Alternatively, the principle trail is at the back of the lock you’ll be able to open with the small key. Within the subsequent room, stroll as much as probably the most 4 snakes and be told its echo. Then, proceed into the following room.
There are two Mothula enemies within the subsequent room; defeat them and find out about their echo. Echoes that experience guns or can fly can be absolute best at beating the Mothulas. Input the door to the left after which continue down. Use shifting tiles to make your approach around the room. First, ship one on the packing containers to wreck them, after which hang onto one to apply it to the left and head down the ladder.
Within the subsequent room, you are going to wish to use a Mole echo to get in the course of the sand to the place the chest is after which to get additional down. Continue to the following room and turn on the warp level. Learn the clue, and then turn the wall for your proper. Gather the chest defeat the enemy, and get the following clue. It says it’s blue with tusks and an extended nostril.
When you then continue again to the former room and in the course of the left door, you are going to in finding any other enemy: a Poe. You’ll be able to defeat it to liberate any other chest and get the Poe echo. This may occasionally can help you see the dungeon map in Zelda: Echoes of Knowledge. Then continue to the room underneath, which can put you out of doors the Sanctum.
You are going to have a possible Hyperlink sighting, however first, pass in the course of the small window and get a host of rupees ahead of returning. There are then an even quantity of enemies, and you’ll be able to pull them off the cliffs round you. Stay up and spin the tower on the finish to get to the ladder. Steer clear of the enemies and stay shifting till you might be on best of the Sanctum, the place you are going to have any other warp level.
There may be any other chest on best of the Sanctum. Earlier than shifting upwards and onwards, head to the a long way proper of the Sanctum and drop down, coming into any other small window. Pull the transfer, use beds to make your approach around the quicksand, and input the door. Use your Gibdo Degree 2 to combat the enemies inside of and be told the echo of the cat statue. You’ll be able to then continue ahead and turn on the warp level you spot.
Within the subsequent room, take a snooze ahead of continuing ahead.
The First Boss
Hyperlink?
Whilst you seem within the room, a model of Hyperlink in Zelda: Echoes of Knowledge will get started firing arrows at you. Throw out an echo, and Imposter-Hyperlink will get started firing at that echo. You’ll be able to sneak round at the back of him and hit him two times from the again. This may occasionally finish segment 1.
In Section 2, 3 variations of Imposter-Hyperlink will spawn, and also you will have to summon any other echo to attract some hearth and chase them down one by one to hit them two times. He’s going to drop the Bow of Would possibly, which you’ll be able to use to break the shadow webs within the subsequent room and continue around the room.
The place To To find The Boss Key
Completing the Dungeon
The following room has a warp level and a large number of hearth. Summon a boulder going through the flames to transport previous them, and summon two boulders, one on each and every facet, with the intention to move thru the second one shifting walkway. On the again is a blue elephant statue, which it would be best to be told the echo for and clutch the chest. From there, warp again to the principle room, the place you’ll be able to see a lock icon. You’ll be able to see the precise trail in YouTuber Austin John Performs’ video.
Open the locked door and turn the wall. You’ll be able to construct platforms or beds to get slightly nearer to the wind to clutch it and drop it into the abyss. Then, drag the flamethrower in order that it is going to goal the torch at the higher left, and you’ll be able to then use an inept flamethrower to gentle the others. You are going to then get the following clue.
At this level, warp again to the highest of the Gerudo Sanctum (out of doors). Hop off the proper facet once more, however stay shifting in the course of the out of doors phase of the Sanctum, slowly making your approach ahead.
Having a look to the
left of the warp level
, you are going to see a unmarried sand tile. When you use the mole, you are going to drop into the room with the chest you couldn’t get previous. It has a crimson rupee. Get it and distort again to the highest.
There are some frightening enemies alongside the trail, however they’re on other platforms than you, and you’ll be able to clutch them and drop them into the abyss. Whenever you succeed in the highest, you are going to see a tower that you’ll be able to climb up and in finding an eagle statue to be told in regards to the echo. To climb the tower, first spin the decrease phase of it.
Pass to the warp level is throughout the temple closest to the place you might be, with the flippable wall and the unique clue you discovered. At this level, you’ll be able to summon the proper statues on all sides of the clue. Put the eagle at the left and the elephant at the proper. An enormous plug within the subsequent room that you’ll be able to pull and unlock the sand.
Transfer throughout the pipe you simply uncovered and rotate the platform two times to decrease the outer wall. Then spin the equipment to make the golf green platform on the proper perspective and rotate it as soon as as effectively. This may occasionally cut back the entire partitions and provide the boss key. Use the steps to get to the boss’s door.
How To Beat The Ultimate Boss
Digging The Sand
Earlier than coming into, it is suggested you equip the Quicksand-proof footwear and the Historical Appeal. This may be the time to sip a smoothie if you want one. A large Mogryph will spawn after you input, along side all 4 statues you could have gathered.
Whilst he’s screaming, summon a long-range echo and input your swordfighter shape to whack him up to conceivable till he is going underneath the sand. As soon as he does, pass to the center of the room and dodge out of his approach in order that he hits probably the most statues. This may occasionally motive him to be surprised, and you’ll be able to whack him extra. At this level, you will have to input Section 2.
In Section 2, a lot of the ground turns into Quicksand. Summon echoes at the lighter-colored sand so they don’t sink, and pick out ones that may assault at fluctuate. Steer clear of the sand tornadoes. You’ll be able to then stun him once more the use of rocks or statue echoes and block smaller sandblasts. Whack him up to you’ll be able to when he’s surprised.
When the combat ends, Tri will stage up, Zelda will achieve a center piece and Would possibly Crystals, and you’ll be able to head again to the common global. A couple of cutscenes will play, and you are going to be given a brand new challenge to finish in Legend of Zelda: Echoes of Knowledge.
Supply: YouTube/Austin John Performs